It appears some members of the Black Desert online community is not pleasant way Daum game has dealt with the process of updating and maintaining game servers have to log in again come under heavy attack DDOS. Just last week, which is when members of the Black Desert online attempts to log in and play the game reports. From Community Manager CM_Jouska game emphasizes DDOS attacks are a major source of the problem and the problem is fixed after some days.
However, this is not quite the end of the story. Again Black Desert in North America players online when trying to log into the game, and once again the community manager CM_Jouska cited as the source of the problem DDOS reported problems:
Our players NA may experience login problems as DDOS attack under our authentication server. Our technical team is aware of the situation, and now is working to alleviate. And we deal with it, and as always, your patience and cooperation expressed appreciation, please be patient.
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Skyforge makes beta today launched the final sprint team at Obsidian Entertainment’s fourth and final beta phase today, June 23 kicks off. Additional content that comes with the ultimate closed beta for user testing, including modification of new clients and user interfaces, the Pantheon Association, more swing.
Closed beta players will get direct access to the knights and Alchemist advanced classes. These programs usually require you to unlock through your Ascension Atlas upper progress, so in closed beta get a feel for these classes might save you some time in the future, because you know that if you want to work for them or not.
Speaking Ascenstion Atlas, a change welcomed by many players may unlock the class change. Atlas on promotion, where you go unlock the class, now unlocked earlier. This reduces the unlocked type, for about since the first beta Skyforge design a common complaint required.
You can check out the full patch notes, and signed a key to be transmitted promising Skyforge’s official website.Read More
Iskar’s life, much like Viryx’s, had changed after he discovered the truth about Terokk. Although crippled and exiled, he had risen through the ranks of the Outcasts and become their leader. In recent years, Reshad had sensed something dark growing in Iskar. A quiet longing for vengeance and power. Perhaps it had been born during those final days in Skyreach.
MMOFPS post apocalyptic, Survarium, has launched a pretty major difference significant update to the game players are encouraged to check out some of Vostok made a free play game shooter. In a recent 0.29 update, Survarium not only to London in the heart of a new map, but there are also some much-needed balance and design changes to boot.
Sound design may not seem like a huge deal, sometimes, but in a shooting game (especially one that has some type of sniper class), where the sound can come from the final vote looked up just in time to eat homing The difference between a bullet. With this in mind, the game has been completed Vostok sound design, maintenance, when it comes to weapons. Not only will they feel and sound better when you use their own, but the impact of firearms discharge echo and the environment will be where your opponent may be hiding a better mark.
Graphics have been polished again, we hope to continue to serve as game updates this type of change.
When the change really started to hit home is in the balance department. It hurts all the weapons have been reduced. While this may initially sound like a bad thing, other attributes (such as armor-piercing), we will now have a little more importance, determine your next loading time. Vostok Games to ensure the overall changes are associated with a more balanced game on the line, players will not feel the result is not so strong.Read More
Studio Wildcard today announced an exciting livestreaming event on Twitch.TV that will see the developers reveal an exciting new game mode addition for the critically acclaimed dinosaur survival title, Ark: Survival Evolved. Be sure to tune into Twitch.TV on August 1st as 35 teams will collide in the new Survival of the Fittest battle mode, competing for a variety of fantastic prizes and cash rewards.
Studio Wildcard’s very own Kayd Hendriks will be on hand alongside Alex “Goldenboy” Mendez from Twitch to host a 5 hour marathon covering the tournament and the debut of Survival of the Fittest from San Francisco in the Twitch HQ.
The teams will compete in the Hunger Games style deathmatch in a fight to the lone survivor for a chance to claim a massive $20,000 grand prize alongside gear from various sponsors including Logitech, Gunnar Optiks and more.
Twitch viewers will have the opportunity to get directly involved as the team hosts Evolution Event polls every 30 minutes, allowing the Twitch community to directly impact the tournament with various world-altering sequences such as freak weather changes, supply drops and dinosaur assaults.
Revenants have proven very capable of inflicting conditions with demonic legends, being defensive with dwarven legends, and healing their allies with centaur legends. It’s certainly a flexible profession even by the standards of Guild Wars 2. But we haven’t seen any sign that the class could just wade in with weapons out and wreck things. That’s what the last legend, Shiro Tagachi, is all about: Revenants will be taking up the assassin’s paired swords and just wrecking everything that stands before them.
Befitting his legacy in lore, Revenants using Shiro’s legend will have access to quick and blinding strikes, as well as several abilities calling upon the power of jade. You can even unleash the Jade Wind, albeit on a smaller scale than the historical figure. While the elite specialization for the Revenant has yet to be revealed, if you were waiting to see whether or not you could wreck things with paired swords… this is good news.
TERA made news as the most played MMO on Steam earlier this summer, so naturally we were curious to see how things are going a few weeks later. En Masse Entertainment producer Patrick “Treeshark” Sun was gracious enough to field our questions, and he talks about everything from playerbase gains to working with Korea-based Bluehole Studio in the interview after the break.
MassivelyOP: TERA recently made news as the #1 most played MMO on Steam. Is En Masse still seeing playerbase gains this month?
Yes, this is an exciting time to both be working on and playing TERA. We’ve seen a huge influx of new players — so much so that we had to open the new Highwatch server to accommodate them. As far as I know that’s unprecedented with a three-year old MMORPG, they’re usually doing the opposite. I just checked and we are still the most played MMORPG on Steam and welcoming tons of new players every day!
Is the dev team happy with the state of endgame gear progression?
Yes, they’re currently happy AND they’re constantly looking at ways to make it better! We work with Bluehole to provide feedback on progression and what our players like and don’t like, and they incorporate this with feedback from other regions. One of the big advantages of being successful on Steam is that it gives us more weight as a region. They do a pretty good job at balancing the feedback they get both from the players and from the game data.
How closely does En Masse work with Bluehole Studio regarding TERA’s content? For example, BHS recently announced the Brawler for TERA Korea. Can you give us a ballpark figure for how long it takes something like a new class to undergo the “westernization” process?
En Masse Entertainment and Bluehole are in constant communication regarding content and the live service in general. They update us with the status of present and future content, and we provide our feedback based on not only how we think about it, but how we think our audience will perceive it. Bluehole, however, has the unenviable task of having to listen to all regions and finding a way to balance all the feedback they are getting.
As for the class, they share what they have near the beginning and we provide our input accordingly. Ultimately, Bluehole is still the developer and it will be up to them how to develop the class. For us, the westernization process mostly involved localization and naming. On top of that, we also have to prepare how we present and educate the players about this class. This process can take up to four or five months, but this also takes into account that we are also providing updates to TERA in the interim.Read More